Studio head Atsushi Inaba clarifies a recent copyright change for the IP.
PlatinumGames’ Astral Chain was a pretty well put together game, fusing the company’s trademark combat with new ideas and a fun world to explore. It’s sold better than expected but there hasn’t been much news on its future, especially when studio head Atsushi Inaba stated that its multi-platform release was up to Nintendo.
So when fans noticed a copyright change for the game, removing PlatinumGames’ name, there was some concern. Speaking to VideoGamesChronicle, Inaba responded that the change is “as it looks.”
“It’s as it is written on the website: Astral Chain is their IP and as such there are limitations on how much we feel we should talk about.” Upon asking for more clarification, a spokesperson said that the developer was “not in a position to answer this question.” For its part, Nintendo hasn’t said anything about the franchise since its release, aside from having its characters appear in Super Smash Bros. Ultimate as Spirits for a brief period.
As it stands, PlatinumGames has plenty going on. It has Bayonetta 3 in development along with unannounced projects which should receive new details this year. Thus far, it’s unveiled titles like Project G.G. and a new in-house engine for its future projects while teasing another “Platinum 4″ announcement.” Then there’s Babylon’s Fall, which is still in development for PS4 and PC. Hopefully, more details on Astral Chain’s future will emerge down the line so stay tuned.