Arkane Studios’ first big update for Deathloop is now live on PS5 and PC. Weighing roughly 5 GB on the former and 11 GB on the latter, it adds Nvidia DLSS support, an HDR calibration screen on console and more. PS5 players can expect better performance and stability when ray tracing is enabled while NPCs now have improved pathing and reactions.
The vibrations on DualSense along with audio mix quality have also been improved. Aleksis Dorsey’s reactions have also been fixed, thus making it easier to identify him later. For those playing as Julianna, her actions will no longer unlock Trophies meant for Colt and she can no longer hear radio conversations meant for the latter.
For PC players, this update fixes the issues that resulted in frame drops and hitches in camera movement, though it remains to be seen if the stuttering that some players experienced is gone completely. Check out the full patch notes here for more information. Deathloop is currently available for PS5 and PC – check out our review here for more details.
- Added HDR calibration screen to UI options
- Improved performance and stability when ray tracing is turned on
- Improved NPC pathing and reactions to the player
- Added an indicator of poor connection quality in the upper right of the screen (resembles a speedometer with an exclamation point)
- Improved the content of PS5 Activities & Game Help systems
- Improved vibrations on DualSense controller
- Improved audio mix quality
- Fixed laser mines, turrets and fireworks behavior for both Colt and Julianna players
- Fixed unlock issue with “Oops” and “Deathday Suit” trophies
- Fixed issue that could cause Colt’s progression to be reset even if player chose ‘no’ on confirmation