Ghosts ‘n Goblins Resurrection Dev Diary #2 Is All About Art ‘n Abilities

The game’s producer talks about the art direction and how to use abilities.


Next month will see the return of Sir Arthur and his legendary franchise with Ghosts ‘n Goblins Resurrection. The game is looking to be quite the return to form for the long dormant series with a new look and some new abilities to boot. Both of which were the subject of the most recent dev diary.

In the second dev diary, producer Peter Fabiano talked about the art style. It’s a little different than what fans have had in the past, and he said the Director wanted to capture the look of an old school picture book, and that 3D didn’t quite gel with that they wanted. He also confirmed the game is being built on a version of Capcom’s RE Engine.

He also briefly touched on new abilities. Unlike the previous titles, you’ll have a list of different things you can do, which Fabiano says will give players more options for how they want to play. While he doesn’t detail any, you do see a few in the video, and you can see even more in the game’s pre-order video.

Ghosts ‘n Goblins Resurrection will release on the Nintendo Switch February 25th. You can check out the first dev diary, which was all about the game’s homage to its roots and punishment it can deal out, through here.

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