The team looks forward to seeing what players get up to in co-op.
Halo Infinite is set to finally come out this year, something the developer is looking at as a “spiritual reboot” of sorts for the now storied franchise. We are seeing more come out about the game now, such as new screenshots for the franchise that seemed to be a good visual improvement. It also seems the team is thinking big, and hopes you are to.
Over at Halo Waypoint, Campaign Art Lead Justin Dinges and Sandbox Lead Troy Mashburn spoke at length about various aspects of the game. They say that the sandbox aspect of the game will offer a lot of open-ended experiences, and they are looking forward to seeing what players will do with this new sandbox, especially in co-op.
“Campaign is about telling the next great chapter of the Master Chief’s story and the co-op experience is about playing this story together with your friends. The solo gameplay experience is designed to provide players with options on how they want to tackle situations. These options translate well into co-op by allowing for different playstyles. The great thing about being a sandbox game, it means there is no right way to use a particular item or feature. I can’t wait to see co-op players doing crazy stuff and combos we didn’t even think of,” according to Dinges.
“As mentioned above, Halo Infinite will be offering some of the most open-ended play experiences in the history of Halo with an enormous sandbox of ingredients to bring to bear. So, when you add the idea that we can play together to that matrix of player choice driven experiences, the possibilities just explode,” said Mashburn.
Halo Infinite is set to release this Fall for Xbox Series X/S, Xbox One and PC.