The Steam Deck has been out for a couple of months but, and as the handheld gaming PC moves further into its lifespan, Valve is continuing to come up with ways to improve the user experience for those who’ve got their hands on the device, or will do in the future. A new update has been pushed out for the Steam Deck, and it brings quite a bit worth talking about.
On the client side of things, the Steam Deck has now added a PIN-based lock screen feature, localized keyboard options for an additional 21 languages and layouts, support to have multiple windows open within a single application or game, a redesigned Achievements page, new Achievement drop downs that make it easier to compare stats with friends, and more.
Meanwhile, the OS has also received various tweaks that bring about some interesting improvements. The highlight here is improvements made to battery life when your device is in idle or very low usage scenarios, though it remains to be seen how much of a tangible impact that will have.
You can check out the full update notes below.
- Added messaging when a charger that doesn’t meet the minimum bar is plugged in
- Added uncapped framerate setting in Quick Access menu > Performance
- Added Half-Rate Shading experimental option to Quick Access menu > Performance, forcing 2×2 Variable Rate Shading into existing games for power savings
- Added fTPM support, enabling Windows 11 installation
- Added button combo: hold “…” + “Volume Down” to reset PD contract in the cases where Steam Deck gets stuck due to an incompatible Type-C device
- Updated power LED to dim a few seconds after power supply connection events for better experience in dark environments
- Improved compatibility for a number of Type-C docks and PSUs
- Improved battery life in idle or very low usage scenarios
- Improved stability
- Fixed issues where the touchscreen does not work after some boots
- Fixed compatibility with some SD cards specifically when used as boot devices.
- Fixed extra haptic click when pressing on trackpads
- Fixed ACPI error spew in the kernel