Xbox Boss Acknowledges Having to Develop for Xbox Series X and Series S is Additional Work for Devs
“There’s no doubt about that,” Phil Spencer says.
Microsoft are adopting an interest approach as they enter next-gen, with the Xbox Series X and Xbox Series S offering significantly different specs at significantly different prices to different audiences. That’s great from a consumer’s perspective, but for developers, who now have to factor in an additional spec list to support while making games, it’s additional work.
Xbox boss Phil Spencer is aware of that, as you might expect, and acknowledges that it is indeed additional workload, Speaking in an interview with Kotaku, Spencer said that though developers now have to work with two performance specs, Microsoft have gone ahead with their dual-console approach to “expand the market.”
“Absolutely, it is work,” Spencer said. “There’s no doubt about that. The fact that you have two performance specs now, I’m not going to stand here or try to PR somebody and say two different specs is the same as having one spec. It’s not. We’re doing this because we want to expand the market.”
In the same interview, Spencer also said that the Xbox Series S actually loads some games after than the Xbox Series X, and that the former will end up selling more than the latter in the long run.
The Xbox Series X and Series S will both launch globally on November 10.