There are many dead franchises still rich with potential, yet a single dud is all it takes to wreck a series ⦠well, until a reboot arrives decades later. The irony is that reboots are responsible for the demise of a surprising number of franchises. Itâs just hard to warrant a reboot when the previous game was a deeply flawed reboot itself. With that, here are 10 such games that ruined their franchises. Itâs worth pointing out that there may be other factors besides just a single game responsible for a series going dormant. We point out the collective factors leading to a franchises demise as best we can, but the focus with this list is on the games featured.
1. Duke Nukem Forever (2011)

Absurdly long development times are perceived as harbingers of doom nowadays, and 2011âs Duke Nukem Forever serves as the poster boy of such a perception. Development spanned 15 years for Duke Nukem Forever, and itâs still in the Guinness Book of World Records today for that reason. Not releasing an entry in over a decade will no doubt poison a franchise, but the gameâs quality also failed to garner optimism for oleâ Duke. For one, Foreverâs design was outdated without actually, you know, being good. The pacing tries to ape Duke Nukem 3D, but falls on its face due to the lack of viscerality the former had and the incredibly repetitive level design. Duke Nukem Forever soured players with its cringy humor too, yet I believe it couldâve been charming if some creativity was put into it. Remember how cool it was to run into a corpse of Luke Skywalker in Duke Nukem 3D? Or the unique visual aesthetics of levels like the âEscape From LAâ stage to the 2001 Monolith on the moon? Duke Nukem Forever failed to use its raunchy referential charm in creative and fun ways, leading to a boring time embarrassingly cringing at the screen for many players.
2. Dragon Age: The Veilguard
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Another 4th game in the respective series with a troubled dev cycle was Dragon Age: The Veilguard. While The Veilguard didnât bomb quite as hard as Duke Nukem Forever, its tone is similarly to blame for its meager performance. Unlike the gritty (and very bloody in the case of Origins) realistic medieval tone of the previous Dragon Age games, The Veilguard is lit up in bright purples and sanitized almost like an âE for everyoneâ title at times. Even the enemy designs lean in the cartoony direction with dragons that hardly instill any sense of fear or urgency. But itâs the awkward writing and dialogue that really disappointed a lot of fans. Instead of working you way through an origin story through blood, sweet, and tears, your character is just instantly accepted as âthe heroâ of the narrative. Teammates rarely argue with you and often feel more like cheerleader social workers than elite warriors. At least the combat feels satisfying, but many have lamented the series distancing away from RPG mechanics since Inquisition, and The Veilguard is the series at its most streamlined and RPG-lite.
3. Mirrorâs Edge Catalyst

Unlike Duke Nukem Forever or The Veilguard, Mirrorâs Edge fans donât mind a return to the series in the style of Catalyst. The main reason Mirrorâs Edge has been dormant since 2016 is because DICE and EA have been focusing almost exclusively on reviving the Battlefield franchise. And thanks to recent gaming trends of big companies not giving small seriesâ a chance, itâs unlikely weâll see another Mirrorâs Edge title. But Catalyst didnât exactly do everything right. The story was incredibly bog-standard, with characters that fell flat for a majority of players. The main reason to play the game was the excellent parkour movement, and thatâs something Catalyst opened up substantially thanks to its more open structure. However, many locations felt copy-pasted, adding a sense of bloat that didnât exist in the first game. Catalyst is still recommended by fans of the short-lived series, but its bump in quality from the first game, as well as DICE being busy elsewhere, doesnât leave a lot of room for a series return.
4. Bionic Commando (2009 reboot)

Bionic Commandoâs gritty 2009 reboot effectively killed the franchise due to a paltry 27,000 US units sold in its first month. Capcomâs top brass criticized the outsourced dev team for being difficult to work with, affirming their hesitancy to outsource overseas that would reverberate throughout the company for years. We previously cited Bionic Commando as an example of nonsensical story twists in games, and for good reason. This reboot is laughably campy despite its attempt at high stakes grit. The dudeâs arm is his wife for crying out loud. But it wasnât just story that players couldnât take seriously, itâs also the janky movement with the arm rope slinging and the average shooting and combat mechanics. Iâm glad the Bionic Commando reboot exists, if for the memes and campy âB-movieâ quality alone, but it also helped convince Capcom to shelf the series, and thatâs a shame considering how iconic the original 2D titles were.
5. Saints Row (2022)
Itâs been three years and I still havenât encountered anybody who likes the Saints Row reboot. On paper, the ingredients for a decent Saints Row experience are there. But the exucation is severely half-baked. The open world design is uninspired with a plethora of repetitive side missions. Even the humor is disappointing, something the series always differentiated itself with. Saints Row was always known as the more goofy GTA, with well-written gags and scenarios that managed to get a chuckle out of gamers. But the reboot is anything but that, going for a more serious tone in-between jokes that fall flat on their face. Seeing how poor sales were and the terrible critical reception, itâs very unlikely weâll see a new Saints Row anytime soon.
6. Lost Planet 3

Lost Planet 3 is undoubtedly the black sheep of the series. Itâs the only entry developed by an outsourced western team, it didnât heavily feature mechs in combat, and was panned by critics and the fandom alike. If relegating mechs to a minor role wasnât enough of blow to fans, the repetitive side missions, bland level design, and less fluid combat sealed the deal. At least youâre still fighting Akrids in a snowy environment, but besides that, the game is hardly recognizable from the past two entries.
7. Crackdown 3
Iâm not going to pretend that the Crackdown series was a household name worthy of GOTY discussions or anything, but the first two titles showed a lot of promise for the arcady GTA/Saints Row alternative. Crackdown 2 in particular was just a ton of fun to let loose and enjoy the bonkers open-world mayhem in. And the third game had a lot of hype leading to release, with none other than Terry Crews starring as the main city-destroying protagonist. But even longtime fans couldnât find much to enjoy with Crackdown 3. The world map lacked variety, basically feeling like the same three nighttime city blocks copy/pasted throughout. The missions and gameplay donât do much to make up for level design either, forming a repetitive loop of basic tasks over and over again. Thereâs not even anything fun to collect; with ability orbs comprising the majority of world secrets. I donât even think Crackdown 3 would be appealing if it released decades ago; itâll be a miracle if we see another entry any time in the near future.
8. The Order: 1886

Everyone talked about the life-like graphical fidelity of The Order at the time of the PS4âs launch. It was the defacto tech demo game for the console for good reason, showcasing impressive lighting and texture details. But hardly anything noteworthy could be said about any other aspect of the game. I canât in good conscious call The Order a bad game; itâs just that it wasnât much of a game to begin with at the asking price. The campaign takes around six hours to complete with little more than some collectibles to warrant further play sessions. Itâs not just that itâs brief though, the content is somewhat superficial with its many quick-time events and bog-standard cover shooting. Itâs one of those games thatâs fine to rent for the story and setting, but youâll forget about in a couple weeks. While The Order never developed into a series, it was initially planned to be one, with a sequel on the docket until the studio, Ready At Dawn, shuttered in 2024.
9. Kane & Lynch 2: Dog Days
Finally, we have the controversial cult classic, Kane & Lynch 2. This game was bound to have mixed reviews from its inception. Despite how it appears, Kane & Lynch 2 is a highly unconventional art piece of a game. The camerawork is intentionally amateurish and, at times, nauseating, in an effort to simulate cop cams or body cams. Plenty critics called out the camera as terrible and superficial, but itâs also the element that appealed to its fans the most. Itâs really the five hour campaign and repetitive cover shooting that resulted in the general poor reviews and lackluster sales. And with IO Interactive moving on with their enormously successful Hitman games and upcoming James Bond title, itâs unlikely Kane & Lynch will get another opportunity to gain a following beyond that small cult classic crowd.
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