In the latest chapter of the ongoing legal battle between Nintendo and Pocketpair about the similarities between Palworld and Pokemon, Japan Patent Office (JPO) has rejected Nintendoâs patent application. According to a report by Game Fray, the patent revolves around gameplay mechanics that revolve around capturing monsters, and the rejection was on a non-final basis. JPO has cited prior art, noting that games like the ARK series, Monster Hunter 4, and even Pocketpairâs own Craftopia already feature such âmonster captureâ mechanics.
According to Game Frayâs Florian Mueller, this rejection has presented Nintendo two choices: the company can either abandon the patent application, or try to persuade the patent examiner with a modified version of the patent application that has been submitted again with amended claims. The second choice, notes Mueller, is the more likely outcome in this scenario. Generally speaking, this rejection isnât expected to have any direct impact on the lawsuit Nintendo has filed against Pocketpair.
Mueller also notes that JPOâs decision even if it werenât non-final, wouldnât be binding for the sake of the lawsuit, which is being presided over by judge Motoyuki Nakashima. At most, the proceedings for the lawsuit have been delayed. There is also the question of Nintendoâs moves from earlier this year where it sought a modification to one of its patent filings in the middle of its litigation processes. There are also wider ramifications for the lawsuit owing to the fact that âhe patent examiner is now looking at real-world games as opposed to just patent documents and articles considerably ups the ante for Nintendo,â according to Mueller.
Back in July, Nintendoâs moves were considered âweirdâ by Mueller, who noted that, while it was an attempt by the company to strengthen its case, âthe way Nintendo has worded its new claims here is â to put it bluntly â weird, and doesnât appear likely to solve Nintendoâs problems in this dispute.â
The âweirdâ-ness of this attempted modification came down to the fact that, according to a machine translated version of the patent filing, its wording was âextremely contortedâ. This was apparently done in an effort to try and make the patent sound more complicated than it actually. This is evident in a part of the machine-translated patent quoted below.
ââ¦and even when any boarding character other than the aerial boarding character capable of moving in the air is the currently selected boarding character and a first operation input is given when the player character is in the air, the computer causes the aerial boarding character to appear in the virtual space, and causes the player character to board the aerial boarding character instead of the currently selected boarding character from among the boarding charactersâ¦â
Attention was especially brought to the use of the phrase âeven whenâ, with Mueller noting that it isnât often found in patent applications as the words are âtoo emphatic and subjectiveâ. Even the word âevenâ is considered as having no place in patent claims.
In the meantime, you can check out Palworld on PC, PS5 and Xbox Series X/S. Check out more details about its recently-kicked off Halloween update while youâre at it as you get ready for the Once Human x Palworld crossover event going live today.
 
			 
				
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